Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
The Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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05-12-17

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38 Favorites and 34Followers.
Horizon Zero Dawn - Art Dump
Hi All, This is my very first post on ZbrushCentral I would like to share with you the sculpts I did for Horizon Zero Dawn. I had a blast working on these, together with our amazing character team. They will post later in this thread. Aloy Outcast Costume High Res Images here : https://www.artstation.com/artwork/5EeR8 This is her starting outfit and is lighter version of the Brave outfit done by Sven Juhlin. https://www.artstation.com/artwork/QYgDl For this character I did the Highpoly sculpt and extensive texture polish. The final textures can be seen here : https://www.artstation.com/artwork/JQErv Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Child Aloy High Res Images here : https://www.artstation.com/artwork/om0lk For this character I did the Highpoly sculpt and extensive texture polish. You can see the final textured version here : https://www.artstation.com/artwork/JQErv It’s based on the concept made by Ilya Golitsyn. https://www.artstation.com/artwork/dl4vX Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 Aloy Shield-Weaver Costume High Res Images here : https://www.artstation.com/artwork/ylAGQ For this character I did the Highpoly sculpt in collaboration with Ben Erdt. He did the robot plates which are based on the Future Soldier https://www.artstation.com/artwork/Z20bR It’s based on the concept made by Luc de Haan. https://www.artstation.com/artwork/vXZAD Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Special thanks to the amazing team at Guerrilla Games and all the external vendors. The final textured version can be seen here : https://www.artstation.com/artwork/JQErv Aloy Undergarment Costume High Res Images here : https://www.artstation.com/artwork/3D1z2 For this character I did the Highpoly sculpt and final texture polish. The final texture can be seen here : https://www.artstation.com/artwork/JQErv Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Special thanks to the amazing team at Guerrilla Games and all the external vendors. ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

  • mmars
    06-01-17
    does anyone have any links to where people are talking about the process of creating the low poly game rez models? its something i'd really like to see some process on for these artworks. something different is happening here and im trying to understand...
  • jo3dz
    06-02-17
    Thank you so much for sharing this!!
  • Pop Alexandra
    1 Day Ago
    Awesome design! Really contributes to the game experience. _________________________________________________ Alexandra from https://nearshoringpartner.ro/en/
04-16-18

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Cheerleader
Hi everyone! I recently finished up my Cheerleader model as a part of the Mold3D Creating Appealing Character course with Dylan Ekren. I've learned a ton from the course and looking forward to using that knowledge on future projects. Concept Artwork by Brittany Myers http://brittanymyersart.tumblr.com/post/110501255656/cheerleader-sketches

  • Astjid
    04-17-18
    Nice work : )
  • Yuzach
    04-18-18
    She is awesome!
03-31-18

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03-30-18

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Digital sculpts for the falla Na Jordana 2018
Hi! I share with you my latest work for the Fallas festival this year. This time I was commisioned to do the digital sculpt of the whole monument, at Na Jordana. Here you are some material related to my sculpt and some pictures and videos of the actual monument, that was made by Toni Pérez and designed by José Gallego. For more information about the process in general, take a look at this article from two years ago: http://pixologic.com/interview/fallas//index.php The original designed by José Gallego:

03-28-18

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18 Favorites and 21Followers.
Sea of Thieves - Character Art
Thought I'd post up some of the work that me and the Character Art team here at Rare have been working on for Sea of Thieves. As a bit of background, all characters in Sea of Thieves are created using a system we developed internally called the Infinite Pirate Generator. This is a system I spearheaded along with the Tech Art and the Character Art team to allowing us to deliver on the initial Character brief for Sea of Thieves - "Be the Pirate you want to Be"...no small feat! The system allows completely automatically generated characters to be generated with a button click and customized from there- vastly cutting down production time and allowing for some creative effects on the Characters in this vibrant, magical world! This was a necessity for the tiny size of the Character Team (no more than 4 on Sea of Thieves at a time, and sometimes down to 1) and the release route the game has taken, for continuous delivery. A selection of NPCs generated from the IPG. You can see the diversity and personality of the generated characters really shine here. All work by the Character Art team at Rare. A selection of NPCs generated from the IPG. You can see the diversity and personality of the generated characters really shine here. All work by the Character Art team at Rare. IPG - Randomised Heads: Randomised gender, ethnicity, body shape, facial features, facial accessories IPG - Randomised Bodies: Randomised ethnicity, body shape, facial features, facial accessories IPG - Randomised Bodies: Randomised body shape, facial features, facial accessories IPG - Base Bodies: A range of body shapes IPG - Very early Maya side IPG tests. Fully automatically generated heads. Randomised body Shape, wonkiness and age IPG - Very early Maya side IPG tests. Fully automatically generated heads.

03-20-18

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Antoine Di Lorenzo Sketchbook
Hello ! I'm here to share with you some of my personal Work I made In the past mouth ! Here was the omega Warrior : And is little brother Sigma Warior : One of the friends squad Rabbit ranger !

11-29-17

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28 Favorites and 26Followers.
Here are some images from the printed statue and some shots from events. The printed version still a prototype and may change a little during production

  • Echronos
    12-08-17
    Thanks a lo9t for the nice words guys, I'm glat that you like it! d100763- For the cape I tried to use Marvelous Designer, but the result was too realistic for...
  • aachisuto
    12-10-17
    That is so awesome! I'm really really curious how you made the contact points for the 'floating' objects. It all 'floats' so seamlessly I really want to know how you made those connections please! It's almost like gravity defying. those connections must...
  • galenb
    02-14-18
    That print is amazing quality! What did you use? It dosen't look like you had to sand it much. Did you use some kind of self filling primer/paint or something? I'd love to know!
11-29-17

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28 Favorites and 26Followers.
Here are some images from the printed statue and some shots from events. The printed version still a prototype and may change a little during production

  • Echronos
    12-08-17
    Thanks a lo9t for the nice words guys, I'm glat that you like it! d100763- For the cape I tried to use Marvelous Designer, but the result was too realistic for...
  • aachisuto
    12-10-17
    That is so awesome! I'm really really curious how you made the contact points for the 'floating' objects. It all 'floats' so seamlessly I really want to know how you made those connections please! It's almost like gravity defying. those connections must...
  • galenb
    02-14-18
    That print is amazing quality! What did you use? It dosen't look like you had to sand it much. Did you use some kind of self filling primer/paint or something? I'd love to know!
11-20-17

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HitchHiker
Hi, I want to share my latest cg portrait with you guys. called Hitchhiker "based" on a photograph. the image was created using a basic female base model, and the rest from scratch, sculpting or modeling details as much as I could while staying close to the reference. thank yo0u so much and I hope you like.! Cheers! Software used: Maya | zbrushwith fibermesh | Xgen | nuke | mari |Arnoldfor Maya

  • Nearl
    11-29-17
    Lovely work! One nitpicky comment, the resolution/compression of your backplate doesn't match the quality of your character. So, the two feel separate.
  • GladysBurgess
    01-03-18
    What a talented work! I'm delighted, you're a real professional! I would like to know your opinion about this https://damagedphotorestoration.com/blog/trends-and-ideas/edit-photos-on-macbook.html are you using a macbook?
  • CamilleKleinman
    02-01-18
    Epic! Her face is so lifelike and the hair is beautiful!! Did you make the hair with fibermesh? It looks very real.
01-24-18

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Mola Ram-Temple of Doom
This is my 1st attempt to work on the likeness project and to learn new tools like Xgen and Arnold, he is one of my favorite actors from Bollywood. I really liked the part he played in the movie Temple of Doom. Thanks to all my friends for their valuable feedbacks while working on it.. Softwares used Zbrush, Maya, Arnold, Substance Painter Feel free to critic

  • Magnus3D
    01-28-18
    I agree with the rest of the choir here, this is really stunning work and the likeness is spot on. As soon as i saw the thumbnail i knew who it was. / Magnus
  • CamilleKleinman
    02-01-18
    Very realistic. Love the skin detail and the eyes!
04-17-15

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The Order 1886 Team Post
Hey everyone! My name is Adam Skutt, I'm the character lead over at Ready at Dawn. A bunch of us wanted to share some of our artwork with the Zbrush community. This was a great project to work on, there were so many talented artist involved in creating these assets. All of these images were rendered in Keyshot and sculpted in Zbrush Scot Andreason did the hair cards for Lakshmi, Majid Esmaeili sculpted the male glove and the weapons holster that was shared by most characters. If anyone has any questions feel free, beware of nudity! Enjoy! Galahad high poly renegade Galahad head and knight gorget sculpt Galahad prisoner head sculpt Lakshmi high poly This is the sculpt of the Elder Lycan, Jordu Schell and Tobi Kwan created the concept Lycan Soldier sculpt, concept by Jordu, Tobi - and I had a some input as well for musculature and anatomy Lord Hastings head high poly, base and wrinkles sculpted by me. Blendshapes by Darcy Korch Hasting nude body seen briefly in game. Hands were sculpted by Darcy Korch artstation Facebook

  • daskman
    03-04-16
    hi im from Perú, but for the moment i studing in Brasil, i like the content of your forum, and i want to learn more of this new world
  • bathorysthroat
    01-04-17
    Could you do me a favor and explain the process of creating the "Galahad Prisoner" hair please? I'm trying to learn how to make such great looking hair for in a game engine (so as far as I know it can't be fibermesh). I'm curious to how that specific hair...
  • EPanduro
    01-28-18
    Woaaaa this is so beautiful!! Can I ask how did you manage to do the torn cloth details and small threads that hand from them?
01-23-18

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38 Favorites and 26Followers.
Male Bust
Zbrush:

01-23-18

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Knight and Horse
Hello, my friends! This is my personal work, called "Knight and Horse". It is the summary of my work this time using ZBrush. My project is based on the conceptual design of French illustrator Julien Renoult. ZBrush is an high-efficiency software that constantly motivated my creative inspiration. Many of the new features of the latest ZBrush4 R8 P2 have given me brand new experience. What very impressive are the latest ZModeler brush and the Transpose track tool. ZBrush is wonderful. I am very lucky to meet ZBrush, and I will continue to accompany you until I get old. Here's a simple breakdown of the techniques I used to to create this model.

  • nebular
    01-23-18
    Mr. Bean I love the scene and rich details. Envoirment would need some more love, but characters are very VERY awesome.
01-09-18

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Super Sweet
This is my new original work. The design is inspired by Snow White's story. Hope you guys like it.

  • TFrank
    01-10-18
    really nice sculpt. She reads really well.
12-21-17

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Sami
It's a quick work, test for texturing.xyz displace textures.it's not looking good for now but I'm working on it,hope you like it.. I used badking free models for horn..

  • Webhead
    12-22-17
    Nice sculpting on Mr. Wink and on Sami's head!
  • NiyOo
    12-23-17
    Webhead_Thx a lot..
12-15-17

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Mr.Wink

12-15-17

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150 Favorites and 58Followers.
Mr.Wink

11-29-17

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XM Studios - White Magneto
Hey guys, This is the Magneto statue that I did for XM Studios. It was great to work with XM and I had a lot of fun in this project. The Magneto itself was all done using Zbrush and I used Blender just for a few parts from the base. XM Studios did a cool presentation in Zbrush Summit and showed a little about the process of creating this statue. You can check the video here: https://www.youtube.com/watch?v=YxhWiY3wbf4&t=1696s 3D artist: Alvaro Ribeiro Art direction: Ang Seng and Marthin Agusta Concept art: Skan (Hive)

11-15-17

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260 Favorites and 143Followers.
Lineage Elf ( vahid ahmadi sketchbook )
Hello guys , elf is from lineage and i completely modeled and rendered her final pictures only using zbrush with bpr render and final composition and touches with photoshop. , i used topolgy brush, zsphere topology ,zsphere armature and zmodeler... and all the stuff is done completly in zbrush I also added some short tutorials about painting skin using flat color and making hair sheen. hope you enjoy it. higher quality pictures and tutorials in here: https://www.artstation.com/artist/vahidahmadi3d

  • Sudhan
    11-24-17
    Beautifully made as always Vahid!
  • im glad you like it i really love your creative and lovelyy wworks you are greatttt
11-04-17

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巡海夜叉(Yaksha)
巡海夜叉(Sea patrolling Yaksha), a god from the Buddhism mythology, brave and extremely fast movement,but has a very ugly appearance ,and likes to eat humans and kill sea monsters.Hope you like this...

  • reza-lowpoly
    11-07-17
    The Sculpt is Fantastic, The Action, the Poses, everything is just Perfect! Keep up the Great Work!
10-17-17

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Finished! The render is quite straight forward with zbrush passes, deeply inspired by the process of the amazing vahidahmadizb2016 . About the modeling I made everything in zbrush, the hard surface parts are made with zmodeler. It was a really fun project hope you like it! Ps:If you have any comment or question about my process please write it in a comment, I'll make sure to make some small tutorials about the requests

  • Keyz78
    10-23-17
    Amazing work! Congrats on Top Row!
10-19-17

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Rey | Star Wars : The Force Awakens
Hi everyone! This is my recent personal project of Rey from Star Wars : The Force Awakens

07-29-17

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30 Favorites and 20Followers.
and the M4NEO rifle

07-17-17

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159 Favorites and 99Followers.
Aagaroth - The Royal Assassin
Hey guys! Want to share my latest personal character I created. It was modeled in 3dmax and Zbrush. Mari and photoshop for texturing. Rendered in vray. Had a lot of fun designing it, hope you like it!

  • tiagori
    07-23-17
    Thanks a lot guys. @Will Morillas: I did the torn parts manually in 3dmax. Just subdivided (you can use the tessellate button for this) where you want those torn sections then extrude and move those points following some nice reference. After the...
07-23-17

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57 Favorites and 28Followers.
Derek Frenzo - Thank you man ! glad you like them! Ghostman- thank you dude! I'm amazed as well Sudhan - thanks man ! glad you enjoy, you are welcome Intervain - Thanks so much ! glad you like it ! Daughter Viking My latest personal work based on Salena Baranes concept art . Hope you like it ! Timelpase : fw7JoDbe6N8

07-09-17

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DeadPool INK Render Zbrush
Hello Guys, Here is my latest personal project Deadpool INK Render I did inside Zbrush later composition did in Photoshop. I was doing this in my free time. Had a lot of fun. I took lots of help creation toon shader from you-tube and specially from Zbrush Guide, Badking brushes to speed up my workflow. It helped me a lot. I hope you guys like it. Thank you Tushar Dobriyal Hope you enjoyed !!!

  • vichar
    07-17-17
    Congrats on the Top Row .. I loved the 2d illustration look!!
  • Tushar1993
    07-18-17
    @vichar I am glad you liked. Thank you.
03-18-16

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45 Favorites and 50Followers.
Time
A personification of time.

  • madmac
    03-27-16
    Thanks blckgold! Black-Tooth, thank you! The little trickles of blood were painted on top of the render in Photoshop... nothing fancy. [COLOR=#aaaaaa]Thank you Exordine. Yeah, time is truly...
  • darkdroner
    07-15-17
    Fantastic image! Remind me a little of the wonderful art of Chet Zar
  • pid18000
    07-17-17
    This is my new smartphone wallparer Keep feeding us with your works, they re all great !
07-10-17

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Hi , I want to share my last personal work based on the amazing Javier Burgos concept art Sculpt in Zbrush render in Keyshot ! It was a lot of fun doing this project . Next phase textures and render. Cheers,

  • Sudhan
    07-11-17
    Really cool work Arik! Going through your sketchbook was super enjoyable! Certainly following you to see what you do next -Sudhan
  • Intervain
    07-14-17
    fantastic work on this last guy!
07-05-17

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Rohan - The viking
Hey guys! so this is the last sculpt i did, i would really love to receive feedbacks/helps to get better and better! Thanks! Have a good day

07-03-17

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Nice work, lots of character in this guy..Maybe its just me, this guy really reminds me of the ultimate fighter Jesse Taylor (or Big John McCarthy a little)

06-18-17

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Pose and Cloth Study
Hi! i was working in a cloth and pose study (with photoreference), i hope you like, any c&c is welcome, cheers! Can find more views in my artstation https://www.artstation.com/artwork/WkR4v

  • nebular
    06-19-17
    I love the pose - vert dynamic. You captured everything perfectly.
  • veno
    06-19-17
    thanks guys!
02-24-17

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168 Favorites and 80Followers.
Creature Designs
Hi guys, here I share you some creature design that I did in my free time, all was made in zbrush and photoshop, including the rendering inside zbrush with BPR Playing with the transparency features in the materials Gif Proccess 01 via GIPHY Gif proccess 02 via GIPHY Gif Proccess 03 via GIPHY Gif Proccess 04 via GIPHY

  • Thank you so much man, most of this result is achieved in the composing part, using the render passes from zbrush and blending all together to get the final look, in the Kurt Papstein tutorial you can see the entire proccess to get the look
  • Luis_Deckard
    06-23-17
    Hello Santiago, I've discovered your gallery a few months ago and your artwork is one of my favorite. This is my favorite thread and I like one of your characters who have similar eyes to a abyssal fish that I've seen in documetaries. Keep the good work
06-20-17

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46 Favorites and 22Followers.
Matt Flesher - 4R8 Beta Images - Part 4
My final Beta piece is a sci-fi gun based of an awesome design by concept artist Prog Wang. You can see the original design here: https://www.artstation.com/artwork/g...f-638d05271a49 As with the other pieces, this was a lot of ZModeler and Arraymesh combined with the new Boolean system. It was so awesome being able to make tweaks to this and really fine tune it in a non-destructive way. This is an earlier test render: And a few WIP screenshots:

06-20-17

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Matt Flesher - 4R8 Beta Images - Part 3
The next images or of a little Bluetooth speaker I modeled. I modeled it off of a real speaker I have and this was actually the first thing I did just to really dive into the new Boolean tools. I used a lot of Zmodeler and boolean, along with some Arraymesh for the speaker holes. And my speaker was black, so I decided to liven it up a little. I'm working on a breakdown of this as well that I will hopefully post soon.

06-20-17

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Default Matt Flesher - 4R8 Beta Images - Part 2
Here is the boolean groove brush I created for Leia-Bot's face and a breakdown of the process for the Leia-Bot: