Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
The Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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11-25-15

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647 Favorites and 497Followers.
#AskZBrush: Updated October 26
Pixologic is pleased to bring you the #AskZBrush system -- an exciting way to get answers to your questions about ZBrush features. More than 317 questions answered, and climbing! Using Twitter, simply ask your question with the hashtag #AskZBrush. Our experts @Pixologic will review the question and where practical follow up with a short video containing the answer. The #AskZBrush system is set up to provide answers to questions that would generate 3-10 minute videos. Our specialists won’t answer broad training or tutorial-type questions such as, “How do I sculpt a full character?” Rather they will focus on specific questions like, “How can I sculpt on thin pieces of geometry?” or “How can I display reference images with SpotLight?” Keeping the question simple and specific will increase the odds of your question being answered! We now have three playlists. The top one is for #AskZBrush Vol.3, which will contain all videos created after the release of ZBrush 2018. The middle playlist is Vol.2 for videos created during the life of ZBrush 4R8. The lower playlist is the archive of the original videos, with 200 informative answers. Here is the playlist from #AskZBrush Vol.3! PLMjnnUF3eJFfmBaf3Ko2FE4FatbxlGnL_ Here is the playlist from #AskZBrush Vol.2! PLMjnnUF3eJFfr2RsjA7OKHUKGXl4Aicag And here is the playlist from #AskZBrush Vol.1 PLMjnnUF3eJFcO0e6lM2xSQ4xiexTvY_fk

  • miraculou yang
    09-03-18
    Asking for help…After finishing a model in zbrush, how can I move the model into croe and use it?
  • Huang An
    10-08-18
    like this, I make a curve , than use IMM ZipperM brush apply a Mesh on curve, But how to reverse the direction of this mesh? I want to turn it to the left.
  • Steven6
    2 Weeks Ago
    Question about 3D printing: should I model with perspective on or off? Apologies if this has been covered...surely it has, I can't find a straight answer, I have heard both yes, and no. I basically need to know how to get my print to look exactly like the...
10-10-18

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Thanks ZBC!!
Here is my color version of the statue.hpoe you guys like it.cheers!!

  • Raulatorre
    10-11-18
    I Love it Zhelong... as usual Beautiful color and nice end, it looks like an ancient piece or art
  • xuzhelong
    2 Weeks Ago
    Raulatorre:Thanks bro!Your kind words are means a lot to me!
10-11-18

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Domino Decided to practice different hair styles using fibermesh. Hope you guys like it: https://www.artstation.com/artwork/baXo5G I am also giving away my fibermesh settings that I used for this project> https://gumroad.com/l/afrofiber

  • IvanLP
    4 Weeks Ago
    I can´t wiat to see your next one man!! Looks awesome!
  • Piggyson
    4 Weeks Ago
    Really nice Marlon! She turned out awesome! -Joseph
09-27-18

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123 Favorites and 154Followers.
Portrait of Rick Baker Monstermaker
I ran out of time to do anything else before my presentation at the ZBrush Summit, so I am considering this one done for now. The whole concept behind this piece was to create a just homage to one of the very finest makeup effects artists to ever live: the living legend, Mr. Rick Baker, who inspired generations of artists, myself included. This was a very intimidating project, because I know how much of a great eye Rick has for detail and I really wanted to do justice to him. At the same time it was risky in a way, because the approach was as artistic as I could had gone, instead of using a more "scientific" approach to assure precision. I decided to go "old school" on this, painting all textures by hand and with no layers, using ZBrush's polypaint and I also hand sculpted all the detail you see. No ready-made textures, brushes, scans or anything else other than ZBrush's own default tools and my own hand made set of brushes were used in this piece. That was both a way to challenge myself and to pay just homage to an incredible, multi-talented artist as Rick, so it HAD to be done this way. The intention was never to create an exact copy of the man, but to rather produce a convincingly realistic double, which carries my style in it and where most of all detail is made up and meant to look believable enough, but it's definitely not a copy of any kind, just an artistic interpretation. Groomed in Maya/XGen. Rendered in Maya/Arnold. Now back to wrapping up my presentation, which happens this Saturday at 10am at Gnomon. This will be the center piece of it, so please don't miss the stream going live at that time! Please follow me at: http://www.instagram.com/theantropus Cheers!

  • jit_gohil
    10-03-18
    Amazing work as always, what higher accolade than having one Zbrush legend doing a portrait of another? Both artists truly inspring, may you both keep going on forever
  • GarryLewis
    10-04-18
    Kris, It was great seeing this at ZBS and pleasure meeting you in person. I especially like the portion that you were painting each pore and pore clusters. My first real work in zbrush was similar in the fact I pulled out each hair with the snake hook...
  • dori3d
    10-04-18
    Through the tiny details, it conveys very deep emotions in the face expression! Congratulation Kris.
10-03-18

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Brad Pitt 3D Model
So these are some raw renders of a likeness study i sculpted in zbrush and rendered in Cycles...this is a w.i.p so hopefully i can push it more https://www.artstation.com/artwork/6anOln

10-03-18

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ArtofWarunaWeligamage - Likeness book
This is one of my recent sculpting works. Sculpt dont in Zbrush and printed using Solus 3D printer in 1/6th Scale. Sculpt is painted by Jacob Rahmir

03-13-18

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Portrait of MakeupFX Master: Dick Smith (WIP)
I am still alive... This is a work in progress portrait I've been working on and off for the past two months. Still unfinished, with very rough clothes, no buttons, no thin hair blending brows and hair line, likeness has good room for improvement, grooming needs work etc etc etc. But I am sharing this on other platforms, so it would be unfair not to share with this community that did so much for me over the years. The first image was rendered to test a pretty cool camera lens shader developed for Arnold by @zenopelgrims to emulate various vintage lenses. The preset I picked was the the Zeiss Biotar 1927 58mm. Very interesting result, especially on the edges, where you can see the chromatic aberration and the interesting distortion combined with the DOF. ZBrush for sculpting, Maya/Arnold 5/Randomwalk SSS for rendering. Everything you see is 100% "hand-crafted", meaning no photos, scans or commercial alphas were used, other than reference photos from the web, opened on a second monitor, to avoid any type of tracing as well. All textures were polypainted by hand using HD geometry mode (my favorite ZBrush feature by far... please, develop it further, Pixo!!! ). All detail was done either using ZBrush's default brushes or my own set of custom, hand sculpted brushes (pores, wrinkles etc), also in HD mode, at about 70million polys for head/neck/shoulders. The iris is also hand-sculpted, so what you see is actual forms, not textures. Why? Because I already use a lot of scan data in my professional work and that would be meaningless to do on my personal work, because I am in this world to learn and I like "training my eyes" to be able to see better both the macro and the micro picture. So here is what I have so far. I will be posting other things like wires, video timelapses etc, but only when I come back from my trip starting tomorrow. So, I talk to you guys in about a week or so! I hope you like it so far. Cheers!

  • Andronium
    09-30-18
    Very nice job !!!Or can we find the video "Zbrush submit 2018" with the interview De Kris costa on the process used for this image? [FONT=arial]Very nice job !!!Or can we find the video "Zbrush submit 2018" with the interview De Kris...
09-27-18

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ZBrush LIVE Sculpt-Off 2018: Results
On Thursday, September 27 our contestants battled it out, with each spending a grueling three hours creating a Tarot-inspired character from scratch using nothing but a default ZBrush installation. Every artist in the Hard Surface and Organic modeling subdivisions drew a different card from the deck to inspire their work, guaranteeing that the results would be truly unique. Voting ran all weekend, determining who would walk away as the 2018 victors. HARD SURFACE VICTOR: Maartin Verhoeven ORGANIC VICTOR: Donna Urdinov View Winners page

09-10-18

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Monster hunter Fan Art Zinogre
Talk About a never-ending project! Finally finished this Monster Hunter Fan art from a sculpt that i Started 3 years ago! I had to learn a lot of new software and techniques (Substance Painter, texturing creatures, fur grooming, Xgen, Maya, Redshift...) to achieve it and i made every possible mistake along the way while doing it but in the end, it was a pretty valuable experience! https://www.artstation.com/artwork/JoyZm

  • Rezca
    09-11-18
    Awesome work
  • fred2303
    09-12-18
    Thanks guys! No i havent sculpted any other monster from the game yet
  • Rezca
    09-26-18
    It'd be awesome to see a lagiacrus sculpted someday in the future, they're also amazing creatures
08-08-18

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Sketchbook - Eugene Lukashevich
Slodtz Chryses Hi all. Practice of classical sculpture in my free time, it was difficult and interesting. Original by famous sculptor of Paris, René-Michel Slodtz.

  • Thank you all guys, thanks Zbrushcentral for the top row! olaveiras 3dsmax+Vray
08-08-18

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  • sasquatchpoacher
    08-13-18
    3dtoons- Thanks Shane! pitfx- Commercial but canceled. Have a few more hopefully I'll be able to show. truubluu- Thank you. selahpoetic- Thanks! Yes my site is gone. Thanks for pointing out the dead link. Seems like nobody uses personal sites...
  • pitfx
    08-14-18
    How can such a wonderful figure can be canceled when it has aldready been fully prototyped... Was it a commercial/licenced job or do you own the rights over your sculpt? Can we ever dream of running a little non-official/personnal batch? (I fear I already...
  • Baul
    08-20-18
    In my opinion, the joker looks too plastic, but it is probably your intended effect. Generally I am very impressed, it is a really professional job - better than in animated films.
07-29-18

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Hi friends. This is my recent personal work that its name is Wandering. I did this on the basis of persian miniature paintings and i tried to be in 3D Print style. This work is an artistic project and a practice for 3d print, too. Software: Zbrush, keyshot, Photoshop A little bit tutorial of my process work is in below. Hope you like this my work.

  • Erik Heyninck
    08-07-18
    I come back to this thread, this work, and it is not the first time. To me, it figures amidst the most beautiul works of digital art I ever saw. If it were placed amongst the top works of centuries ago, in a big exposition of a big Museum, no-one would...
  • 3dcube
    08-07-18
    Thank you very much for your Comment, Erik. I totally agree with your opinion that you wrote, Art is timeless. Thank you and good luck Erik. Best wishes to you.
07-21-18

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Scribe
Hi all. For a long time I wanted to sculpt this guy. Based on art of my old friend and great artist Stepan Alekseev. https://www.artstation.com/artwork/VGqR

  • daniserran0
    07-28-18
    Amazing! Any chance to see a breakdown or in-progress pics?
  • He77ga
    08-02-18
    WOw my God! Top Row! Thanks guys, I'm very happy!!! Moons_tone, Ghostman_ , artist.ae609 thanks, I'm glad you like it. Artificial 'Genie hair?' It's not magic, it's my special curve brush daniserran0 'Amazing! Any chance to see a breakdown...
07-26-18

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Flora
Hi Zbrushers. this is my last personal work base on league of angel 2 a game I play in my free time( that I had a lot last winter ), this one is a healer and I love her because I had the problem each time to defeat her. I don't know why but I don't like the games be too easy. modeling and was done in the Zbrush and UV in 3dsmax and texture in substance painter rendered with toolbag3 hope you like it cheers https://www.youtube.com/watch?v=9f4rJklCq1M

  • MIMDIAmond
    07-28-18
    thanks, ZBC for the TP it means a lot to me.
  • Vamptacus
    07-28-18
    congratz on the top row mr diamond , ur work is amazing .
07-22-18

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LAW OF LIFE -Dragon girl
Death and life, order and law,growth. zbrush sculpting,and render with keyshot, hope u like it

  • gabo1991
    07-24-18
    beautiful. Thank you for posting.
07-18-18

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Linan*Sergeant
Hello everyone, this is a work I have done recently, "Linan Sergeant".I have been paying attention to the zbc for a long time. This is my first time post. I saw a lot of talented artists here, and I personally received a lot of encouragement when I appreciated their work. I will continue to send my work afterwards. The concept design of this work comes from Chinese concept artist Zhang Shuai. in this works have many Weaving goods, so i used amazing NanoMesh in zbrush . I have made some breakdowns , I am very glad to help everyone. Hope you enjoy it~~

07-13-18

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Julia Pishtar's sketchbook
Hi guys! My first post here Finally I have a courage to share some of my recent artworks to ZBrush community. Baby Dragon, based on concept by Ulksy: https://www.instagram.com/p/BfdjvjHD-RK/?igref=ogexp&utm_source=fb_www_attr Mushroom men 01 02

06-28-18

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Hey guys, long time no post, but it was worth it the time off Here's some of my work on God of War. I've been sharing some stuff on my www.instagram.com/glaucolonghi Also, will be writing down some articles on technical stuff I've worked on during this project, but those will go straight into my website. Thanks to everybody that was involved in the project. Too many names to write down, but especially the VisDev (concept art) Team who envisioned all of it first and blew our minds with amazing stuff! Crawler Sculpted by me Concept by Stephen Oakley Textures by me and Maxence Fleuret on variants Close Up eyes version for the World Serpent Sculpted by me, Eyeball by Igor Catto and World Serpent by Raf Grassetti Concept by Stephen Oakley Final Textures by me, Raf and Igor Ice Troll Sculpted by me Concept by Yefim Kligerman Textures by me and Eric Valdes Close up Claws for EarthDragon Sculpted by me Concept by Stephen Oakley, Justin Sweet and Dela Longfish DarkOne Elite and Elite Boss Sculpted by me (heads/acessories) - Body originally sculpted by Raf Grassetti Concept by Vance Kovacs Final Textures by me and Eric Valdes

06-28-18

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Modi Zbrush High Poly - Igor Catto Texture / Low Poly - Igor Catto Concept - Vance Kovacs

06-28-18

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EarthDragon Zbrush High Poly - Igor Catto and Rafa Grassetti High Poly of hands - Glauco Longhi Low Poly and Texture - Igor Catto and Glauco Longhi Texture effects - Igor Catto Concept - Stephen Oakley, Justin Sweet, Dela Longfish

06-28-18

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God of War - Art Dump
Hi guys, here are some of the ZBrush work that the team created for the new God of War. We are all super excited to share with the community and thanks Pixologic team for the support through the production. Enjoy! More from me at www.instagram.com/rafagrassetti Kratos model Design by Raf Grassetti, Dela Longfish and Jose Cabrera Model and textures by Raf Grassetti Muscle system by Raf Grassetti and Axel Grossman Ingame shots of Atreus Design: Raf Grassetti and Dela Longfish Model and Textures: Raf Grassetti and Chris Gillet

06-14-18

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Making a digital face
Hey all, This is my first time posting here...I wanted to share my latest project 17 months into starting the 3D journey. The entire project took me 2.5 months to complete (from modelling to compositing) and was created as part of a university project. The goal with this piece was to explore 3D photorealism and simulate realistic human skin and hair. My aim was to create something believable and cross the infamous 'uncanny valley'. Check out more here: https://www.artstation.com/sefki_i https://www.instagram.com/sefkiibrahim/ I hope you guys like it!

  • sefki.i
    06-17-18
    Thank you! Check out my Artstation: https://www.artstation.com/sefki_i/albums/904582 More pics there
  • womball
    06-17-18
    This is incredible. How do you improve so much in 17 months. I could never make that much progress that quickly.
  • sefki.i
    06-18-18
    Thank you It's an obsession I guess...I work at it everyday constantly trying to better my skills.
06-12-18

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Conan
This is a old personal project, that i started in one of my class and stopped because i was full with profissional works. I´m huge fan of this Character. CONCEPT BY by Phroilan Gardner. ( https://phrozac.artstation.com/) All the hair was made by a amazing artist and friend @thalessimonato (https://thalessimonato.artstation.com/) We work closely to find a better way to follow the shape. Follow my instagram for more about the process!! https://www.instagram.com/abraaosegundoart For better quality: https://www.artstation.com/artwork/5yKQz

06-05-18

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Captain Marvel - Mini Breakdowns
A small breakdown of the process used. I hope this is helpful for some The whole outfit was modeled this way except a few posing cleanups were done in Maya. Had sculpted the body using Dynamesh and extracted pieces for the outfit. It's actually kinda basic but it does help me a lot in my workflows as I get a clean mesh for sculpting and it is less time consuming than traditional modeling for a clean mesh. I'll try to post more stuff as small breakdowns for the process soon, so stay tuned. -Mad.

  • nebular
    06-06-18
    Thanks for the tips
  • MadHaddock
    06-06-18
    That's alright. I'll be uploading a basic guide to lighting too. I hope that will be of help to some
05-27-18

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Female image
使用XGEN制作羽毛和辫子,Arnold渲染 zhou_yue.artstation.com

05-12-17

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Horizon Zero Dawn - Art Dump
Hi All, This is my very first post on ZbrushCentral I would like to share with you the sculpts I did for Horizon Zero Dawn. I had a blast working on these, together with our amazing character team. They will post later in this thread. Aloy Outcast Costume High Res Images here : https://www.artstation.com/artwork/5EeR8 This is her starting outfit and is lighter version of the Brave outfit done by Sven Juhlin. https://www.artstation.com/artwork/QYgDl For this character I did the Highpoly sculpt and extensive texture polish. The final textures can be seen here : https://www.artstation.com/artwork/JQErv Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Child Aloy High Res Images here : https://www.artstation.com/artwork/om0lk For this character I did the Highpoly sculpt and extensive texture polish. You can see the final textured version here : https://www.artstation.com/artwork/JQErv It’s based on the concept made by Ilya Golitsyn. https://www.artstation.com/artwork/dl4vX Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 Aloy Shield-Weaver Costume High Res Images here : https://www.artstation.com/artwork/ylAGQ For this character I did the Highpoly sculpt in collaboration with Ben Erdt. He did the robot plates which are based on the Future Soldier https://www.artstation.com/artwork/Z20bR It’s based on the concept made by Luc de Haan. https://www.artstation.com/artwork/vXZAD Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Special thanks to the amazing team at Guerrilla Games and all the external vendors. The final textured version can be seen here : https://www.artstation.com/artwork/JQErv Aloy Undergarment Costume High Res Images here : https://www.artstation.com/artwork/3D1z2 For this character I did the Highpoly sculpt and final texture polish. The final texture can be seen here : https://www.artstation.com/artwork/JQErv Hair was done by Johan Lithvall. https://www.artstation.com/artwork/EDbk4 I also worked on the face in collaboration with our external partner. Special thanks to the amazing team at Guerrilla Games and all the external vendors. ©2017 Sony Interactive Entertainment Europe. Horizon Zero Dawn is a trademark of Sony Interactive Entertainment America LLC. Developed by Guerrilla

  • mmars
    06-01-17
    does anyone have any links to where people are talking about the process of creating the low poly game rez models? its something i'd really like to see some process on for these artworks. something different is happening here and im trying to understand...
  • jo3dz
    06-02-17
    Thank you so much for sharing this!!
  • Pop Alexandra
    05-24-18
    Awesome design! Really contributes to the game experience. _________________________________________________ Alexandra from https://nearshoringpartner.ro/en/
05-23-18

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Some more progress photos of the project. This piece is machined with the simple 3 axis CNC carving both sides of the wood.

  • Piggyson
    05-23-18
    This is awesome; incredible work on the mirror. Thanks for sharing! -Joseph
  • Byambaa
    05-23-18
    @Joseph: Thanks bro.
05-02-18

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Sketchbook - Donna Urdinov
Hi Guys! In an attempt to share/create more work and subsequently improve I've decided to make a sketchbook thread :) This month I'm holding myself to the challenge of sculpting a new study everyday, with themed weeks. What I'm hoping to improve through this challenge is both expanding my knowledge and observational skill as well as improving speed, workflow, and presentation. This week's theme is female likeness, and for the first day I've decided to sculpt the model Tashi Rodriguez. The sculpt and polypaint took me approximately 4-5 hours.

  • Totyo
    05-09-18
    That's a very good start, continue the good work!
04-16-18

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Cheerleader
Hi everyone! I recently finished up my Cheerleader model as a part of the Mold3D Creating Appealing Character course with Dylan Ekren. I've learned a ton from the course and looking forward to using that knowledge on future projects. Concept Artwork by Brittany Myers http://brittanymyersart.tumblr.com/post/110501255656/cheerleader-sketches

  • Astjid
    04-17-18
    Nice work : )
  • Yuzach
    04-18-18
    She is awesome!
03-30-18

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Speed sculpting in zbrush became even more fun. Thank you Pixologic!!!

  • Erik Heyninck
    03-31-18
    Outstanding work. I even watched your YouTube videos in Russian. Unfortunately I do not speak the language, but I can watch what you do. Love your work!
  • He77ga
    04-17-18
    Erik Heyninck thank you!
03-31-18

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03-30-18

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Digital sculpts for the falla Na Jordana 2018
Hi! I share with you my latest work for the Fallas festival this year. This time I was commisioned to do the digital sculpt of the whole monument, at Na Jordana. Here you are some material related to my sculpt and some pictures and videos of the actual monument, that was made by Toni Pérez and designed by José Gallego. For more information about the process in general, take a look at this article from two years ago: http://pixologic.com/interview/fallas//index.php The original designed by José Gallego:

03-28-18

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Sea of Thieves - Character Art
Thought I'd post up some of the work that me and the Character Art team here at Rare have been working on for Sea of Thieves. As a bit of background, all characters in Sea of Thieves are created using a system we developed internally called the Infinite Pirate Generator. This is a system I spearheaded along with the Tech Art and the Character Art team to allowing us to deliver on the initial Character brief for Sea of Thieves - "Be the Pirate you want to Be"...no small feat! The system allows completely automatically generated characters to be generated with a button click and customized from there- vastly cutting down production time and allowing for some creative effects on the Characters in this vibrant, magical world! This was a necessity for the tiny size of the Character Team (no more than 4 on Sea of Thieves at a time, and sometimes down to 1) and the release route the game has taken, for continuous delivery. A selection of NPCs generated from the IPG. You can see the diversity and personality of the generated characters really shine here. All work by the Character Art team at Rare. A selection of NPCs generated from the IPG. You can see the diversity and personality of the generated characters really shine here. All work by the Character Art team at Rare. IPG - Randomised Heads: Randomised gender, ethnicity, body shape, facial features, facial accessories IPG - Randomised Bodies: Randomised ethnicity, body shape, facial features, facial accessories IPG - Randomised Bodies: Randomised body shape, facial features, facial accessories IPG - Base Bodies: A range of body shapes IPG - Very early Maya side IPG tests. Fully automatically generated heads. Randomised body Shape, wonkiness and age IPG - Very early Maya side IPG tests. Fully automatically generated heads.

03-20-18

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Antoine Di Lorenzo Sketchbook
Hello ! I'm here to share with you some of my personal Work I made In the past mouth ! Here was the omega Warrior : And is little brother Sigma Warior : One of the friends squad Rabbit ranger !

03-19-18

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Based on art of Aleksandra Alekseeva https://www.artstation.com/artwork/LRNvR

  • mathetai
    03-19-18
    Looks like Angelina Jolie