Getting Started with Sculptris Pro
This 3 part Workshop hosted by Paul Gaboury will get you up and running on everything Sculptris Pro, from UI and usage, customization, and combining it with other ZBrush features.
Using Tessimate
Learn to manipulate topology to your needs with the Tessimate feature. Your host Paul will show multiple examples of how to use this powerful feature with the addition of explaining the difference between Tessimate and Decimate.
The Basics of PolyGroupIt
In this 2 part Workshop, Paul Gaboury will give you a full run down of how to use PolyGroupIt, then in part 2 we'll show you how PolyPaint and PolyGroupIt can be utilized together.
Using Elastic & Liquid Curve Mode
This Lesson will show multiple Curve Mode examples including IMM Curves, the elastic option, the liquid option, Lock Start, Lock End, Rotate Curve, and Smooth Curve. Now let's go make some Curves!
Discovering Groups by Normals
Creating PolyGroups can be very useful when modeling and or sculpting in ZBrush. In this Lesson, we'll demonstrate how to create new PolyGroups on a hard surface model using it's normals and edge degrees.
Deformers
A Workshop focused on the powerful wide spectrum of ZBrush's Deformers. Buckle in as your host Solomon Blair takes you through each Deformer and their abilities.
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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Highlighted Threads

ZBrush 2018 Has Arrived! by: aurick 1 Day Ago
Views: 34817 Replies: 96
Sculptris Pro in Action with Pablo Munoz Gomez by: aurick 1 Week Ago
Views: 16286 Replies: 23
#AskZBrush: Updated April 23 by: aurick 2 Weeks Ago
Views: 260195 Replies: 95
Insert Multi Mesh Repository by: aurick 03-19-18
Views: 2377988 Replies: 607
ZBrush Summit 2018 by: aurick 02-12-18
Views: 9213 Replies: 0
Annual ZBrush Awards by: aurick 02-06-18
Views: 1605 Replies: 0
+ Create New Thread + Reply to My Thread
1 Day Ago

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38 Favorites and 22Followers.
old sailor character
a personal project as a practice just for fun,render in keyshot and sculpting in zbrush just remember (life is an ocean and this is me )...

  • artist.ae609
    5 Hours Ago
    Great work (you're the best sailor)good luck dear bro
  • HAM3D
    49 Minutes Ago
    cooolll
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44 Favorites and 20Followers.

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31 Favorites and 24Followers.
I took a long break from this but now I decided to finish him. Made a lot of changes, hopefully for the better. WIP.

  • Matchbox
    1 Hour Ago
    Thank you artist.ae609!
1 Day Ago

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32 Favorites and 32Followers.
Clint, without cigar
Hi everyone, This another Clint Eastwood 3D model, but with a book and glasses instead of cigar and gun. Modeled and textured in ZBrush, rendered in Keyshot. Hope you like it.

  • jit_gohil
    8 Hours Ago
    This is spot on - the likeness is incredible, one of the best I have ever seen. Well deserved top row, please keep posting - 'go ahead, make my day'!!! Jit.
  • JAOL
    4 Hours Ago
    It is great! i saw other works of Clint when he was young but now... he is an old man XD Hard work on his wrinkles and amazing likeness.
  • edu simon
    2 Hours Ago
    Thank you guys, I'm glad you like it. I think Clint Eastwood, as a film director and actor, is like a bottle of good wine that has improved over the years. That's why I wanted to make an "old Clint"
4 Hours Ago

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23 Favorites and 25Followers.
Hello! I don't known if I can show progress of the uvs and the low poly of my model made in zbrush and the test bake but well here this is my work in progress of the low poly, uvs and test bake what do you think so far?

5 Hours Ago

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42 Favorites and 12Followers.
Captain America
Hi folks! Here's my latest sculpt of Captain America. Sculpted in Zbrush, textured in Substance Rendered in V-Ray Please consult my Artstation for higher resolution images. https://www.artstation.com/artwork/3Jr8o

7 Hours Ago

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7 Favorites and 4Followers.
Westworld S2 / Vitruvian woman This model replaced the vitruvian man from the first season. Coming out of the liquid as before but this time the camera was looking up from inside the liquid. Thank you for stopping by and checking out my art dump! Say hi on artstation: https://www.artstation.com/citriks Cheers and happy zBrushing! -citriks

02-26-18

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15 Favorites and 11Followers.
design

  • lilalex
    03-18-18
    Really dynamic and inspiring sculpt. The only critique I offer is that the anatomy of her right ankle seems really off, even for a stylized character. But again, very well done.
  • QQandQ
    6 Hours Ago
    Oh ,ye,I'm very agree.Maybe I didn't pay attention with it.Next time,I will check out. Thx your suggestion
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7 Favorites and 4Followers.
Westworld S2 / Mother and newborn

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7 Favorites and 4Followers.
HBO's Westworld Main Title ART / Season 2
The opening credits for the second season of Westworld remained for the most part true to the first season's theme. New elements have been added here and there to reflect the story to follow. The Bison replaced the horse from the first season.

8 Hours Ago

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7 Favorites and 4Followers.
Westworld S1 / Piano The piano was primarily modeled in Maya and then touched up in zbrush with the final merging of all elements happening using Dynamesh. Most of the work flow for these characters consisted of blocking and sculpting with separate subtools > merging all elements with dynamesh and remesh to create a hallow shell> projecting >decimation for final mesh to be used in Octane.

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PowerGirl - First Time
I've always wanted to have a powergirl figurine. And now that i have a 3D printer i'll try to make my own. (and also developping some skill in zbrush) I'm keeping the hair for the end since it harder that i tough. Any comment or critz will be welcomed!

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7 Favorites and 4Followers.
Westworld S1 / Vitruvian man - This model was mainly put together by the talented Jessica Hurst: https://www.artstation.com/calixel I later on took over and addressed notes from client and sculpted his facial features.

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Fanart Piece – Brand Wars 01, by Icarus Hall
A great artist, check him out here: https://www.artstation.com/artwork/A8KWe https://instagram.com/icky.h/ http://whileieattoast.tumblr.com/

9 Hours Ago

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5 Favorites and 5Followers.
Beautiful face

1 Week Ago

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17 Favorites and 3Followers.
Amuerte Coca Leaf Skull
Hey ZBrush pals! I wanna share with ya´all this is work in progress for a private commission. The final piece will be 3D printed in the scale of a real life skull. Thanks for coming by!

  • Totyo
    2 Days Ago
    Very nice! will it be cast in some real material or it will just remain a 3D print?
  • CesarC
    11 Hours Ago
    Hey Totyo, thanks for your interest. It will be in a real life material, I'm not sure yet which one, but this is for a gin drink so I guess it will be in some exclusive edition bottle and in some kind of metal for presentation in some bars and clubs. This...
12 Hours Ago

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7 Favorites and 4Followers.
Westworld S1 / Female lover from the lovers scene. -note I was only responsible for the female lover, the male (final model not showed) was modeled by Jessica Hurst.

3 Days Ago

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34 Favorites and 33Followers.
Thank you guys, for comments. I'm very happy. And yes I thought about printed version and I have one in Art Gallery in Warsaw :-)

  • Frenchy Pilou
    1 Day Ago
    ...inspiration? Very cool thread! Cool art gallery! Edit: (in fact you say yes and also Giger on earlier posts! and don't remember that i have visited your thread before some years ago! Thanks for the remembering!
  • paleo3d
    12 Hours Ago
    Amazing composition with stunning details... If you don't mind...how many subtools/layers you needed to make this scene?
2 Days Ago

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8 Favorites and 5Followers.
Some more photos.

13 Hours Ago

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210 Favorites and 111Followers.
Hello every one, here´s my first painted 3d print of Worcester Yeomanry Cavalry statue that I did for my good friend Dolman Miniatures.

13 Hours Ago

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150 Favorites and 58Followers.
Skeletor
Completed my old Skeletor model in my spare time.Hope you like it..

13 Hours Ago

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150 Favorites and 58Followers.
Skeletor (W.I.P.)

13 Hours Ago

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210 Favorites and 111Followers.
Hello every one, this is my old sculpt and a new clay render. All done in Z Brush and render in Key shot final comp in Photoshop.

16 Hours Ago

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7 Favorites and 4Followers.
Westworld S1 / Eye This was used throughout the sequence to reflect the landscapes of the show.

16 Hours Ago

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Working on the Armor and shield a bit. I'm going to have to redo the thigh plates as they glitched out at some point into one model which won't work at all!

2 Weeks Ago

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23 Favorites and 13Followers.
Thanos bust The latest portrait exercises, very much like Thanos.

  • Ben | 3DGladiator
    2 Days Ago
    Very cool work! The base looks fantastic! Cheers, Ben | 3D Gladiator
  • NiyOo
    1 Day Ago
    amazing..
  • dopepope
    17 Hours Ago
    Absolutely intense. Great work.
18 Hours Ago

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A$AP Rocky x Air Jordan 1 fan work
Сollaboration.

20 Hours Ago

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82 Favorites and 56Followers.
Space farers
Personal work. Space life form.

5 Days Ago

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6 Favorites and 4Followers.
Salvation Army Image Breakdown
Hello folks, Here is the workflow that i have used to create the Salvation Army Image. Hope you enjoy the process. The concept Idea came from the Art Director Felipe Gomes, we tried to create an image with strong impact to Salvation Army. For that we use the basic principle that Together we are Stronger, if we work together, we can make the difference. To emphasize that we choose the human pyramid as the base reference. For the shader, light and color mod, we used the incredible art of Kris Kuksi as our main reference. We want a contrast between to realities, heaven/hell, clean/dirt,... With all set, i started the to block the scene. Adobe Fuse was used to create the base mesh of the characters, as they already come rigged, it was easy to set a inicial pose and create the structure of the Pyramid. With everything organized in the right place, the sculpt work started, redefining every mesh, giving movement, contact pressure, cloth detail, tightened fabrics, expression, weight, applying gravity to the hair and cloth... All the Sculpt work was done by Me and Yago de Oliveira, an excellent Artist. For the environment the same workflow. Modeled the base in 3ds max than export to zbrush to add some details. To open all assets in the render program, I merge the characters in 3 different groups and decimated them into zbrush, exported as obj. With everything set, I start the lookdev process. For that i used Cinema 4d and Octane render engine. No UVS where needed, u only used triplanar mapping. As the image represents a salvation, a holy light coming from the sky was the main light of the scene, bringing some drama. I used other fill lights just to don't let a very contrasted image. The material of the people who came to save the needy one, i used a marble material, a cleaner one. And for the needy and the environment, I use a dirt rock material, to emphasize even more the contrast between the realities. Here is the final Result, Hope you like it!

  • edu simon
    1 Day Ago
    Amazing work, beautiful image and render. Congrats
  • Frenchy Pilou
    21 Hours Ago
    ...crowd! Not same subject but... deluge is also a little also crowd!
  • uzazil
    21 Hours Ago
    Perfectly beautiful.
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15 Favorites and 8Followers.
Wild West Challenge
I'm currently working on this guy for the Wild West Challenge on Artstation. If you wanna take a look and leave some feedback would be much appreciated! You can follow my progress here if you like: artstation challenge (the mesh of the body is a decimated mesh with a lot of imperfections)

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3 Favorites and 2Followers.
another work.

3 Days Ago

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8 Favorites and 3Followers.
Wip...

  • Ben | 3DGladiator
    2 Days Ago
    Great work and very nice textures and renders. Do you use Substance Painter for texturing? Cheers, Ben | 3D Gladiator
  • Y_Y_10
    1 Day Ago
    Yes, I use substance painter and photoshop make texture.